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- ****************************************************************************
- LEGAL JUNK:
-
- Hyperoid - a game for Mircosoft Windows (tm)
- Copyright (C) 1991 Edward Hutchins
- internet: eah1@cec1.wustl.edu
- usnail: c/o Edward Hutchins, 63 Ridgemoor Dr., Clayton, MO 63105
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 1, or (at your option)
- any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- Note: Windows is a trademark of Microsoft Corp. (Duh)
-
- With this aside,
- ****************************************************************************
-
- Hello, and Welcome to Hyperoid version 1.1!
-
- The object of the game is intuitive---shoot everything! (Well, almost
- everything, heh heh!). If the keyboard buffer overflows in all the
- excitement, ignore the beeps you hear and they'll go away.
-
- Hyperoids uses the palette manager, so if you have a palette-capable display
- (and you read the on-line help pages) you should be able to set up better
- colors than the Windows defaults. I have tested hyperoids on a monochrome
- '286, and it seems to work fine. If you want to re-map the keys, look at
- Appendix A (or the Windows SDK) for some non-ASCII virtual key codes.
-
- The source is available through the same channel that you got the executable
- through, as per the GNU general public licence. Please read the licence if
- you have any questions, or contact me at the above addresses (email
- preferred).
-
- If you make modifications/bug fixes to Hyperoid, please use me as a clearing
- house to prevent versions flooding out into the universe. (You don't have to,
- but I'd appreciate it :-). If you write the world's greatest game using some
- of my source, please send me note telling what it is and where it's available.
-
- Changes since 1.0:
- Explosion processing a little faster
- Swarmers (little green guys) no longer flood the system
- Scoring is better
- Extra lives every 100,000 points (not 50,000)
- Firepower reduced a little (hey, the game was too darn easy)
- Spinning Game Over (Oooooh...)
-
- Look for:
- ls - *nix ls command with MUCHO bells&whistles (couldn't live w/out it!)
- blitfix - util that sets the CS_BYTEALIGNCLIENT bit on all top windows
- (speeds up my 1024x768 display by a factor of 3)
- eyecon - xeyes clone (may have to be renamed)
- ilbm - Amiga IFF bitmap viewer (supports HAM mode and palettes!)
- life - 7 blit life with a few bells&whistles
- loadmon - nifty system performance monitor
- mbrot - mandelbrot hack that runs in the background
- yow - Zippy the Pinhead in his very own icon, telling it like it is
- (more games... stuff... junk...)
- Coming real soon now to a (net,BBS,Wherever this stuff ends up) near YOU!
-
- Appendix A: Virtual Key Codes
- -----------------------------
-
- VK_TAB 9 = default shields
- VK_RETURN 13
- VK_SHIFT 16
- VK_CONTROL 17
- VK_CAPITAL 20 - useful for autofire!
- VK_ESCAPE 27 = default boss key
- VK_SPACE 32 = default fire key
- VK_PRIOR 33
- VK_NEXT 34
- VK_END 35
- VK_HOME 36
- VK_LEFT 37 = default counter-clockwise key
- VK_UP 38 = default reverse thrust key
- VK_RIGHT 39 = default clockwise key
- VK_DOWN 40 = default thrust key
- VK_INSERT 45
- VK_DELETE 46
- VK_A-VK_Z 64-90, 83 = default smartbomb key (ASCII 'S')
- VK_NUMPAD0 96
- VK_NUMPAD1 97
- VK_NUMPAD2 98
- VK_NUMPAD3 99
- VK_NUMPAD4 100
- VK_NUMPAD5 101
- VK_NUMPAD6 102
- VK_NUMPAD7 103
- VK_NUMPAD8 104
- VK_NUMPAD9 105
- VK_MULTIPLY 106
- VK_ADD 107
- VK_SEPARATOR 108
- VK_SUBTRACT 109
- VK_DECIMAL 110
- VK_DIVIDE 111
- VK_F1-VK_F16 112-127
-
-